Exploiting and capitalizing on the properties of electromagnetism have enabled the transmission and communication of energy and information without dependence on physical mediums using conductive […]
Category Archives: Science and Technology
Advantages and Disadvantages of Manual Transmission
A manual transmission is a type of transmission system that is characterized by the use of a clutch for regulating torque transfer from the engine […]
Continuously Variable Transmission Advantages and Disadvantages
A continuously variable transmission or CVT is a type of automatic transmission that automatically and seamlessly changes the speed ratio between the engine and the […]
Why Microsoft Windows is Popular for Gaming
There used to be two types of gamers: console gamers and PC gamers. The growing sophistication of smartphones has led to the emergence of mobile […]
Advantages and Disadvantages of Nuclear Fusion Power
The growing demand for energy in developed and developing countries and the threats of the ongoing climate emergency have motivated researchers, policymakers, and the public […]
AMD Ryzen 9 7900X3D Review: Pros and Cons
The Ryzen 9 7900X3D was introduced on 2 February 2023 as part of the AMD Ryzen 9 sub-brand of top-tier CPUs and the AMD Ryzen […]
Low-Level API vs High-Level API: What is the Difference?
There are two broad classifications of application programming interfaces or APIs based on communication level and hardware abstraction. These are low-level and high-level. Hence, based […]
What is a Graphics API and How Does It Work?
A graphics application programming interface or graphics API is a specific type of API that creates a bridge of communication between a particular software program […]
OpenGL vs Vulkan: Which One is Better?
Both OpenGL and Vulkan are two of the most popular cross-platform graphics application programming interfaces or APIs out there. The two are also under the […]
Advantages and Disadvantages of Vulkan
Vulkan is a graphics and compute application programming interface or API from the Khronos Groups that was intended as a successor to the OpenGL graphics […]